Self-Assessments

Why Self Assessments?

"Assessment Trends In Education: A Shift To Assessment For Learning," published in 2020 argues that, "assessment practices are changing to embrace assessment for learning, not assessment of learning . . . assessment is becoming more student-centric . . . more personal for the individual student" (Goble).

A shift to personalized assessments for each student does not mean that a different assessment needs to be created for each student. This would place an unnecessary burden on teachers, even if they took advantage of online automated assessment platforms like Google Forms.

A more practical approach to personalized assessments involves engaging each learner as a self or peer assessor.

A 2020 meta-analysis of control group studies on the impact of peer assessment on academic performance found that "peer assessment is more effective than no assessment and teacher assessment and not significantly different in its effect from self-assessment" (Double et al.).

The validation of peer and self-assessment paves the way for a flipped approach to personalization. The most effective way to ensure that an assessment appropriately addresses learners’ preferences, abilities, and needs is for them to perform the assessment themselves.

Self-Assessment Google Forms

Where's Indy? Sleuths complete self-assessments after "escaping" each room (below).

These assessments serve two purposes:

1. Enables students to review game content and problem-solving strategies

2. Provides teachers with data about content and skills students learned

Post-Game Self-Assessment Rubrics

The post-game self-assessment measures the use of universal skills throughout the game such as resilience-building (grit), social-emotional learning (SEL), creative tasks (4 C's) and higher-order thinking (Bloom's). The reflection process itself reinforces players' independent learning skills as they reconsider different strategies to circumvent and overcome challenges.