Where's Indy

Builds Resilience

How does EscapEDX cultivate resilience?

Where's Indy in the Middle East (EscapEDX™):

  1. Helps players meet goals
    Finish: Give Yourself the Gift of Done, by Jon Acuff, argues that we accomplish our goals much more easily when we enjoy the process. The way hundreds of participants interacted with Acuff's 30-day online challenge to help people finish goals was observed by a University of Memphis Ph.D. candidate, Mike Peasley. Acuff and Peasley’s research concluded that participants’ chance of performance success increased by 46% when performing tasks they thought were enjoyable (Torres).

  1. Teaches
    According to Raph Koster, author of A Theory of Fun for Game Design, games are “limited formal systems,” that exercise our brains in a way that can be useful in real life. They are fun because they provide “that moment of triumph when we learn something or master a task . . . In other words, with games, learning is the drug” (Koster).

  1. Provides a safe environment for trial and error
    Game-based experiential learning increased such indicators of engagement as attention and temporal dissociation even though players widely failed to meet game objectives” (Jensen).

  1. Reframes failures
    "In good games, the price of failure is lowered—when players fail, they can, for example, start over at their last saved game. Furthermore, failure . . . is often seen as a way to learn the underlying pattern and eventually to win. These features of failure in games allow players to take risks and try out hypotheses that might be too costly in places where the cost of failure is higher or where no learning stems from failure” (Gee).

  1. Produces learning gains
    “[The] number of level failures in an educational game [is] shown as a positive predictor of learning gains” (Anderson et al.).